(Image wikimedia.org)
With Pure Data
Patch Pure Data:
In
ARGOPd:
(see ARGOPd/MM/ARGOPdMM/ARGOPdMM-Grain.pd)
Comment ça marche / How it works?:
- ...
Citation:
- Iannis Xenakis
"TOUT son est une intégration de
grains, de particules
élémentaires, de quanta sonores. Chacun de ces grains élémentaires a
une triple nature : la durée, la fréquence et l’intensité. Tout son,
toute variation sonore même continue est conçue comme un assemblage de
grains élémentaires suffisamment nombreux et disposés dans le temps
d’une façon adéquate... Des hécatombes de sons purs sont nécessaires à
la création d’un son complexe. Il faudrait imaginer un son complexe
comme un feu d’artifice de toutes couleurs dans lequel chaque point
lumineux apparaîtrait et disparaîtrait instantanément sur le ciel noir.
Mais dans ce feu il y aurait tellement de points lumineux et ils y
seraient ainsi organisés que leur succession rapide et fourmillante
créerait des formes, des volutes à déroulement lent ou au contraire des
explosions brèves incendiaires de tout le ciel. Une ligne lumineuse
serait constituée par une multitude suffisante de points apparaissant
et disparaissant instantanément.
www.iannis-xenakis.org/livres/
Musique formelles page 61 (1963)
"All sound is an integration of grains, of elementary sonic particles,
of sonic quanta. Each of these elementary grains has a threefold
nature: duration, frequency, and intensity. All sound, even all
continuous sonic variation, is conceived as an assemblage of a large
number of elementary grains adequately disposed in time. So every sonic
complex can be analyzed as a series of pure sinusoidal sounds even if
the variations of these sinusoidal sounds are infinitely close, short,
and complex. In thc attack, body, and decline of a complex sound,
thousands of pure sounds appear in a more or less short interval of
time, tlt. Hecatombs of pure sounds are necessary for the creation of a
complex sound. A complex sound may be imagined as a multi-colored
firework in which each point of light appears and instantaneously
disappears against a black sky. But in this firework there would be
such a quantity of points oflight organized in such a way that their
rapid and teeming succession would create forms and spirals, slowly
unfolding, or conversely, brief explosions setting the whole sky
aflame. A line of light would be created by a sufficiently large
multitude of points appearing and disappearing instantaneously."
Formalized_music_Xenakis Formalized Music page 43
(1992)
- Curtis Roads
"... the sensations of point, pulse
(series of points),
line (tone), and cloud (texture) emerge as the density of particles
increases. Sparse emissions produce rhythmic figures. By cloning
particles in rapid succession, one can induce an illusion of tone
continuity or pitch. As the particles meander in time and in frequency,
they flow into streams and rivulets. Dense agglomerations of particles
form clouds of sound whose shapes evolve over time."
CD-DVD
Audio "Point
Line Cloud" Electronic Music 1999-2003.
www.youtube.com/watch?v=cucV1I1hNMg
- Russell Haswell
Liens:
- Patch Pure Data: Particlechamber
(2003) de Derek Holzer
"it's main strength is in generating
clouds of sonic particles, time-scrambling a file, or creating abstract
textures."
- Patch Pure Data & Max: disis_munger
de Ivica Ico Bukvic
- Patch Pure Data & Max: +bubbler~
(SoundHack) de Tom
Erbe
- Patch Pure Data: Pulse Grain Generator de Tom
Betts
(nullpointer)
A pulsar like grain generator based on
work of Curtis Roads.
Cité par
Katja Vetter
- Patch Pure Data: Granular
synthesis de Johannes Kreidlers
- Patch Pure Data: Granitique!
de Alberto Zin
- Patch Pure Data: Granita
de Lorenzo Sutton
- Patch Pure Data: Grains de Tim Vets
- Patch Pure Data: SFR-granulator~ de Spencer Russell
- Objet Pure Data granule~ dans LyonPotpourri
de Eric Lyon
- Patch Pure Data: Some Granular Synthesis Implementations In Pd
- Livre: Curtis Roads Microsound
MIT Press
- Dennis Gabor
Theory
of Communication (1946) -> Sound quanta and elementary signals
Acoustical
Quanta and the Theory of Hearing (1947) Nature Vol159 No4044
- http://codelab.fr/1164
-
Granular synthesis
Synthèse granulaire
page mise à jour 11 2 2023
|
page
updated 10 16 2022 |